34 research outputs found
SeizureNet: Multi-Spectral Deep Feature Learning for Seizure Type Classification
Automatic classification of epileptic seizure types in electroencephalograms
(EEGs) data can enable more precise diagnosis and efficient management of the
disease. This task is challenging due to factors such as low signal-to-noise
ratios, signal artefacts, high variance in seizure semiology among epileptic
patients, and limited availability of clinical data. To overcome these
challenges, in this paper, we present SeizureNet, a deep learning framework
which learns multi-spectral feature embeddings using an ensemble architecture
for cross-patient seizure type classification. We used the recently released
TUH EEG Seizure Corpus (V1.4.0 and V1.5.2) to evaluate the performance of
SeizureNet. Experiments show that SeizureNet can reach a weighted F1 score of
up to 0.94 for seizure-wise cross validation and 0.59 for patient-wise cross
validation for scalp EEG based multi-class seizure type classification. We also
show that the high-level feature embeddings learnt by SeizureNet considerably
improve the accuracy of smaller networks through knowledge distillation for
applications with low-memory constraints
Forecasting Player Behavioral Data and Simulating in-Game Events
Understanding player behavior is fundamental in game data science. Video
games evolve as players interact with the game, so being able to foresee player
experience would help to ensure a successful game development. In particular,
game developers need to evaluate beforehand the impact of in-game events.
Simulation optimization of these events is crucial to increase player
engagement and maximize monetization. We present an experimental analysis of
several methods to forecast game-related variables, with two main aims: to
obtain accurate predictions of in-app purchases and playtime in an operational
production environment, and to perform simulations of in-game events in order
to maximize sales and playtime. Our ultimate purpose is to take a step towards
the data-driven development of games. The results suggest that, even though the
performance of traditional approaches such as ARIMA is still better, the
outcomes of state-of-the-art techniques like deep learning are promising. Deep
learning comes up as a well-suited general model that could be used to forecast
a variety of time series with different dynamic behaviors
Modeling Server Workloads for Campus Email Traffic Using Recurrent Neural Networks
As email workloads keep rising, email servers need to handle this explosive growth while offering good quality of service to users. In this work, we focus on modeling the workload of the email servers of four universities (2 from Greece, 1 from the UK, 1 from Australia). We model all types of email traffic, including user and system emails, as well as spam. We initially tested some of the most popular distributions for workload characterization and used statistical tests to evaluate our findings. The significant differences in the prediction accuracy results for the four datasets led us to investigate the use of a Recurrent Neural Network (RNN) as time series modeling to model the server workload, which is a first for such a problem. Our results show that the use of RNN modeling leads in most cases to high modeling accuracy for all four campus email traffic datasets
Convolutional and Recurrent Neural Networks for Activity Recognition in Smart Environment
International audienceConvolutional Neural Networks (CNN) are very useful for fully automatic extraction of discriminative features from raw sensor data. This is an important problem in activity recognition, which is of enormous interest in ambient sensor environments due to its universality on various applications. Activity recognition in smart homes uses large amounts of time-series sensor data to infer daily living activities and to extract effective features from those activities, which is a challenging task. In this paper we demonstrate the use of the CNN and a comparison of results, which has been performed with Long Short Term Memory (LSTM), recurrent neural networks and other machine learning algorithms, including Naive Bayes, Hidden Markov Models, Hidden Semi-Markov Models and Conditional Random Fields. The experimental results on publicly available smart home datasets demonstrate that the performance of 1D-CNN is similar to LSTM and better than the other probabilistic models
Predicting 3D lip shapes using facial surface EMG
Aim: The aim of this study is to prove that facial surface electromyography (sEMG) conveys sufficient information to predict 3D lip shapes. High sEMG predictive accuracy implies we could train a neural control model for activation of biomechanical models by simultaneously recording sEMG signals and their associated motions. Materials and methods: With a stereo camera set-up, we recorded 3D lip shapes and simultaneously performed sEMG measurements of the facial muscles, applying principal component analysis (PCA) and a modified general regression neural network (GRNN) to link the sEMG measurements to 3D lip shapes. To test reproducibility, we conducted our experiment on five volunteers, evaluating several sEMG features and window lengths in unipolar and bipolar configurations in search of the optimal settings for facial sEMG. Conclusions: The errors of the two methods were comparable. We managed to predict 3D lip shapes with a mean accuracy of 2.76 mm when using the PCA method and 2.78 mm when using modified GRNN. Whereas performance improved with shorter window lengths, feature type and configuration had little influence